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Results: 377



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41Game theory / Monte Carlo tree search / Skat / Extensive-form game / Complete information / Information set / Trick-taking game / Trump / Combinatorial game theory / Monte Carlo method / Perfect information / Tree traversal

Recursive Monte Carlo Search for Imperfect Information Games Timothy Furtak and Michael Buro University of Alberta, Edmonton, T6G 2E8, Canada Email: {furtak|mburo}@cs.ualberta.ca Abstract—Perfect information Monte Carl

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
42Decision theory / Decision trees / Data types / Decision tree / Tree / Binary trees / K-ary tree / Artificial intelligence / Influence diagram / R-tree / Decision tree learning / Binary search tree

CE318: High-level Games Development Lecture 9: Game AI: Decision Making Diego Perez Office 3A.527

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Source URL: orb.essex.ac.uk

Language: English - Date: 2015-11-30 07:41:54
43Cybernetics / Global Positioning System / Navigation / Orienteering / Waypoint / Evolutionary algorithms / Control theory / CMA-ES / Mathematical optimization / Controller / Video game bot / Monte Carlo tree search

Monte Carlo Tree Search with Macro-Actions and Heuristic Route Planning for the Multiobjective Physical Travelling Salesman Problem Edward J. Powley, Daniel Whitehouse, and Peter I. Cowling Department of Computer Science

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
44Routing algorithms / Edsger W. Dijkstra / Game artificial intelligence / Combinatorial optimization / Search algorithms / A* search algorithm / Motion planning / Shortest path problem / Pathfinding

See discussions, stats, and author profiles for this publication at: http://www.researchgate.net/publicationdirectP ath : An Expert Path Planning Framework to Handle Environment Knowledge CONFERENCE PAPER ·

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Source URL: people.ee.ethz.ch

Language: English - Date: 2015-11-24 05:27:24
45Combinatorial optimization / Routing algorithms / Matching / Edsger W. Dijkstra / Search algorithms / Game artificial intelligence

Optimal On-Line Colorings for Minimizing the Number of ADMs in Optical Networks (Extended Abstract) Mordechai Shalom1,3 , Prudence W.H. Wong2 , and Shmuel Zaks1, 1

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Source URL: cgi.csc.liv.ac.uk

Language: English - Date: 2007-09-10 05:50:03
46A* search algorithm / Combinatorial optimization / Game artificial intelligence / Constraint programming / Decomposition method / Binary decision diagram

1 Efficient Distributed Algorithms For Structured Optimization Problems João F. C. Mota, João M. F. Xavier, Pedro M. Q. Aguiar, and Markus Püschel

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Source URL: www.ee.ucl.ac.uk

Language: English - Date: 2013-07-05 07:45:59
47Search engine optimization / Link analysis / World Wide Web / Markov models / PageRank / Reputation management / Game theory / Graph theory / Webgraph / Backlink

Related Work Description of the Problem Our Work Game-theoretic aspects of link placement in the WorldWide Web

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Source URL: pages.cs.aueb.gr

Language: English - Date: 2013-09-14 08:14:25
48Naver Corporation / Internet search engines / Video game publishers / Kadokawa Corporation / Naver / Line Corporation / Taito / Line / Value-added tax / Tokio / Kadokawa Shoten / Mobile game

Early Bird until 16th of OctoberVDZ Digital Publishers‘ Tokio/Japan Tour 2015 08th – 11th November 2015

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Source URL: vdz-akademie.de

Language: English - Date: 2015-10-23 10:23:44
49Edsger W. Dijkstra / Routing algorithms / Graph theory / Game artificial intelligence / Search algorithms / Shortest path problem / Topology / Pathfinding / A* search algorithm / Minimum spanning tree / Visibility graph / Motion planning

Finding Graph Topologies for Feasible Multirobot Motion Planning Pushkar Kolhe Henrik I. Christensen Abstract— In this paper we present a design methodology

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Source URL: www.researchgate.net

Language: English
50Cybernetics / Mathematical optimization / Operations research / Search algorithms / Heuristics / Hyper-heuristic / Algorithm Selection / Genetic algorithm / Algorithm / Machine learning / Monte Carlo tree search / Evolutionary algorithm

Hyper-heuristic General Video Game Playing Andre Mendes Julian Togelius Andy Nealen

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Source URL: julian.togelius.com

Language: English - Date: 2016-07-24 11:50:26
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